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Nintendo 64 From Wikipedia, the free encyclopedia
"N64" redirects here. For other meanings, see N64 (disambiguation). Nintendo 64 Manufacturer Nintendo Type Video game console Generation Fifth generation (64-bit era) First available JP June 23, 1996[1] NA September 29, 1996[1] PAL March 1, 1997[1] CPU 93.75 MHz NEC VR4300 GPU SGI 62.5 MHz 64-bit RCP Media ROM cartridge System storage Cartridge battery, Controller Pak Controller input Up to 4 Nintendo 64 controllers Online service RANDnetDD (Japan only) Units sold Worldwide: 32.93 million[2] Best-selling game Super Mario 64, 11 million (as of May 21, 2003)[3] Predecessor Super Nintendo Entertainment System Successor Nintendo GameCube The Nintendo 64 (ニンテンドウ64, Nintendō Roku Jū Yon?, NINTENDO64), often abbreviated as N64, is Nintendo's third home video game console for the international market. Named for its 64-bit GPU, it was released on June 23, 1996 in Japan, September 29, 1996 in North America, March 1, 1997 in Europe and Australia, September 1, 1997 in France and December 10, 1997 in Brazil. It is notable for being Nintendo's last home console to use cartridges to store games (with Nintendo switching to a proprietary optical format for the GameCube, then to standard DVD-sized media for Wii), and for being the first modern home console to come with a controller featuring an analog stick. The N64 was released with two launch games, Super Mario 64 and Pilotwings 64, plus an extra one in Japan, Saikyō Habu Shōgi. The N64's suggested retail price was US$199 at its launch and it was later marketed with the slogan: "Get N, or get Out!" The N64 sold 32.93 million units worldwide.[2]
Contents 1 History 1.1 Sales 2 Hardware 2.1 Central processing unit 2.2 Reality Co-Processor 2.3 Memory 2.4 Video 2.5 Hardware color variations 2.6 Accessories 2.7 Programming difficulties 3 Cartridges 3.1 Graphics 3.2 Production 3.3 Cartridge-copy counter-measures 3.4 Games 4 Emulation 5 References 6 External links [edit] History The "Ultra 64" logo from Cruis'n USA.The Nintendo 64 was the culmination of work by Nintendo, Silicon Graphics (SGI), and MIPS Technologies. The SGI-based system design that ended up in the Nintendo 64 was originally offered to Tom Kalinske, then CEO of Sega of America by James H. Clark, founder of Silicon Graphics. SGI had recently bought out MIPS Technologies and the two companies had worked together to create a low-cost CPU/3D GPU combo that they thought would be ideal for the console market. A hardware team from Sega of Japan was sent to evaluate the chip's capabilities and they found faults which MIPS subsequently solved. However, Sega of Japan ultimately decided against SGI's design.[4] In the early stages of development, the Nintendo 64 was referred to by the code name "Project Reality".[5] This moniker came from the speculation within Nintendo that the console could produce CGI on par with then-current supercomputers. In 1994, the console was given the name Nintendo Ultra 64 in the West. The console's design was shown for the first time in late Spring 1994. The first picture of the console ever shown featured the Nintendo Ultra 64 logo and showed a game cartridge, but no controller.
The final console was identical to this, but with a different logo. When the system together with the controller was fully unveiled in a playable form to the public on November 24, 1995, the console was introduced as the "Nintendo 64" in Japan, contrary to speculation of it being called "Ultra Famicom",[6] at the 7th Annual Shoshinkai Software Exhibition in Japan. Photos of the event were disseminated on the web by Game Zero magazine two days later.[7] Official coverage by Nintendo followed later via the Nintendo Power website and print magazine. In February of 1996 Nintendo of America announced a delay of Nintendo Ultra 64 until September 1996 in North America. Simultaneously it was announced that Nintendo had adopted a new global branding strategy, calling the console Nintendo 64
everywhere. Subsequently the PAL introduction was further delayed, finally being released in Europe on March 1, 1997.[1] During this stage of development, two companies, Rareware (UK) and Midway (USA), created the arcade games Killer Instinct and Cruis'n USA, which claimed to use the Ultra 64 hardware. Each game had vastly different hardware, although Killer Instinct did use a MIPS R4600 CPU. Killer Instinct was the most advanced game of its time graphically, featuring pre-rendered movie backgrounds that were streamed off the hard drive and animated as the characters moved horizontally. Nintendo dropped "Ultra" from the name on May 1, 1996, just months before its Japanese debut, because the word "Ultra" was trademarked by another company, Konami, for its Ultra Games division. The console was finally released on June 23, 1996.[1] [edit] Sales The North American launch on September 29, 1996 ended with 500,000 N64 units sold in the first four months.[8] Benimaru Itoh, a developer for EarthBound 64 and friend of Shigeru Miyamoto, speculated in 1997 that the N64's lack of popularity in Japan was due to the lack of role-playing video games.[9] As of March 31, 2005, the N64 has sold 5.54 million units in Japan, 20.63 million in the Americas, and 6.75 million in other regions, for a total of 32.93 million units.
[10][2] The system was frequently marketed as the world's first 64-bit gaming system. A few years prior, Atari claimed to have made the first 64-bit game console with their Atari Jaguar; however, the Jaguar actually only used a 64-bit RISC architecture "Object Processor" and a 64-bit RISC "Blitter" in conjunction with two 32-bit processors and a 16-bit Motorola 68000. [edit] Hardware The new controller included with Nintendo 64 consisted of 1 analog stick, 2 shoulder buttons, 1 digital cross pad, 6 face buttons, a 'start' button, and one digital trigger (Z). It beat the Sega Saturn's analog controller to market by approximately one month.[11] However third party analog pads for older consoles existed before either. The official prefix for the Nintendo 64's model numbering scheme is "NUS-", a reference to the system's original name, Nintendo Ultra Sixty-Four. Nintendo 64 chipset: CPU, RCP, and RDRAM. [edit] Central processing unit The Nintendo 64's central processing unit (CPU) is a MIPS R4300i-based NEC VR4300.[12] The CPU was 64-bit and clocked at 93.75 MHz. It was connected to the rest of the system through a 32-bit data bus. VR4300 is a RISC 5-stage scalar in-order execution processor with an integrated floating point unit. This was by far the most powerful CPU use in a game system of its generation. It is a 64-bit processor, in that it has 64-bit registers, a 64-bit instruction set, and 64-bit internal data paths. However, the cost-reduced NEC VR4300 CPU utilized in the console only has 32-bit buses whereas more powerful MIPS CPUs are equipped with 64-bit buses.[12] Many games took advantage of the chip's 32-bit processing mode as the greater data precision available with 64-bit data types is not typically required by 3D games. Also 64-bit data uses twice as much RAM, cache, and bandwidth, thereby reducing the overall system performance.[13] This was later taken advantage of by emulators such as the UltraHLE and Project64 that had to run on 32-bit PC systems. These emulators performed most calculations at 32-bit precision, and trapped the few OS subroutines that actually made use of 64-bit instructions.[13] The CPU has an internal 32 KB L1 cache but no L2 cache. It was built by NEC on a 0.35 µm process and consists of 4.6 million transistors. The CPU is cooled passively by an aluminum heatspreader that makes contact with a steel heat sink above.[14] [edit] Reality Co-Processor Nintendo 64's graphics and audio duties are performed by the 64-bit SGI co-processor, named the "Reality Co-Processor." The RCP is a 62.5 MHz chip split internally into two major components,the "Reality Signal Processor" (RSP) and the "Reality Display Processor" aka "Reality Drawing Processor" (RDP) . Each area communicates with the other by way of a 128-bit internal data bus that provides 1.0 GB/s bandwidth. The RSP is a MIPS R4000-based 8-bit integer vector processor. The RSP performs transform, clipping and lighting calculations, and triangle setup.[citation needed] The RSP was completely programmable through microcode (µcode). By altering the microcode run on the device, it could perform different operations, create new effects, and be better tuned for speed or quality. However, Nintendo was unwilling to share the microcode tools with developers until the end of the Nintendo 64's life-cycle. Programming RSP microcode was said to be quite difficult because the Nintendo 64 µcode tools were very basic, with no debugger and poor documentation. As a result, it was very easy to make mistakes that would be hard to track down; mistakes that could cause seemingly random bugs or glitches. Some developers noted that the default SGI microcode ("Fast3D') was actually quite poorly profiled for use in games (it was too accurate), and performance suffered as a result. Several companies were able to create custom microcode programs that ran their software far better than SGI's generic software (e.g., Factor 5, Boss Game Studios, and Rare).[citation needed] Two of the SGI microcodes Fast3D microcode: < ~100,000 high accuracy polygons per second. Turbo3D microcode: 500,000–600,000 normal accuracy polygons per second. The RSP also frequently performs audio functions (although the CPU can be tasked with this as well). It can play back virtually any type of audio (dependent on software codecs) including uncompressed PCM, MP3, MIDI, and tracker music. The RSP is capable of a maximum of 100 channels of PCM at a time, but this is with 100% system utilization for audio. It has a maximum sampling rate of 48 kHz with 16-bit audio. However, storage limitations caused by the cartridge format limited audio size (and thus quality).[citation needed] The RDP is the machine's rasterizer and performs the bulk of actual image creation before output to the display. Nintendo 64 has a maximum color depth of 16.8 million colors (32,768 on-screen) and can display resolutions of 256 × 224, 320 × 240, and 640 × 480 pixels. The RCP also provides the CPU's access to main system memory via a 250 MB/s bus. Unfortunately, this link does not allow direct memory access for the CPU. The RCP, like the CPU, is passively cooled by an aluminum heatspreader that makes contact with a steel heat sink above.[citation needed] [edit] Memory The final major component in the system is the memory, also known as RAM. The Nintendo 64 was the first console to implement a unified memory subsystem, instead of having separate banks of memory for CPU, audio, and video, for example. The memory itself consists of 4 megabyte of RAMBUS RDRAM (expandable to 8 MB with the Expansion Pak) with a 9-bit data bus at 500 MHz providing the system with 562.5 MB/s peak bandwidth. RAMBUS was quite new at the time and offered Nintendo a way to provide a large amount of bandwidth for a relatively low cost. The narrow bus makes board design easier and cheaper than the higher width data buses required for high bandwidth out of slower-clocked RAM types (such as VRAM or EDO DRAM). However RDRAM, at the time, came with a very high access latency, and this caused grief for the game developers because of limited hardware performance.[citation needed] [edit] Video The system provides both composite video and s-video through the MULTI-OUT connection on the back. The MULTI-OUT connector was also used on the earlier SNES and later GameCube systems, however the Nintendo 64 removed certain pin connections for providing RGB video, despite having the capability built-in. A composite cable was available for purchase from Nintendo of America. This cable was also compatible with the Super Nintendo Entertainment System. [edit] Hardware color variations This section does not cite any references or sources. Please help improve this section by adding citations to reliable sources. Unverifiable material may be challenged and removed. (July 2008) A Nintendo 64 console and controller in Fire Orange color. A Pokémon Pikachu Nintendo 64 with controller and VRU.The standard Nintendo 64 is black, and the other controller is light gray. A Jungle Green color was first available with the Donkey Kong 64 bundle. The Funtastic Series used brightly-colored, translucent plastic with six colors: Fire Orange, Grape Purple, Ice Blue, Jungle Green, Smoke Grey, and Watermelon Red. Nintendo released a banana-like Nintendo 64 controller for the debut of Donkey Kong 64 in the United States. The Millennium 2000 controller, available exclusively as part of a Nintendo Power promotional contest in the United States, was a silver controller with black buttons. A gold controller was released in a contest by Nintendo Power magazine as part of a drawing. In late 1997 through 1998, a few gold Nintendo 64 controller packages were released worldwide; in the United Kingdom there was a limited edition GoldenEye 007 console pack which came with a standard grey console and a copy of GoldenEye. Also, a limited edition gold controller with a standard grey console were released in Australia and New Zealand in early 1998, endorsed by an advertising campaign which featured footage of N64 games including Top Gear Rally and ended with Australian swimmer Michael Klim wearing the gold controller as a medal around his neck. Nintendo released a gold controller for the debut of The Legend of Zelda: Ocarina of Time in Japan. Soon after, bundle packs of the game, controller and gold Nintendo 64 were released for the US and PAL markets. The Pokémon Edition Nintendo 64, with a Pokémon sticker on the left side, included the "Pokémon: I Choose You" video. The Pokémon Pikachu Nintendo 64 had a large, yellow Pikachu model on a blue Nintendo 64. It has a different footprint than the standard Nintendo 64 console, and the Expansion Pak port is covered. It also shipped with a blue Pokémon controller; orange in Japan. A Limited Edition Star Wars bundle, available during the time of the release of the film Star Wars Episode I: The Phantom Menace came bundled with Star Wars: Episode I Racer and a standard grey console. The majority of Nintendo 64 game cartridges were gray in color, however some games were released on a colored cartridge; Tony Hawk's Pro Skater 3, Rally Challenge 2000, WWF No Mercy, WWF WrestleMania 2000, Rugrats in Paris, Tom Clancy's Rainbow Six, Madden NFL 2002, Road Rash 64, Armorines: Project S.W.A.R.M. and Turok 2: Seeds of Evil had black cartridges; Rayman 2, Turok 2, Battletanx: Global Assault, and Army Men: Sarge's Heroes 2 had green ones (in North America only); Donkey Kong 64, Earthworm Jim 3D, and Tony Hawk's Pro Skater 2 had yellow ones; Rocket: Robot on Wheels, Spider-Man (2000 video game), All Star Baseball 2001, and NFL Quarterback Club 2001 had red cartridges; Pokémon Stadium 2 had a half gold, half silver cartridge; The Legend of Zelda: Ocarina of Time (Collector's Edition) and The Legend of Zelda: Majora's Mask had gold ones; and Tony Hawk's Pro Skater, Hydro Thunder, Bassmasters 2000, The World Is Not Enough, WCW Backstage Assault, and Madden NFL 2001 had blue ones. [edit] Accessories Main article: Nintendo 64 accessories [edit] Programming difficulties The Nintendo 64 had weaknesses that were caused by a combination of oversight on the part of the hardware designers, limitations on 3D technology of the time, and manufacturing capabilities. One major flaw was the limited texture cache of 4 KB. This made it extremely difficult to load anything but small, low color depth textures into the rendering engine. This small texture limitation caused blurring because developers would stretch small textures to cover a surface, and then the console's bilinear filtering would blur them further. To make matters worse, because of how the renderer was designed, if mipmapping was used, the texture cache was effectively halved to 2 KB. Towards the end of Nintendo 64's lifetime, creative developers managed to use tricks, such as multi-layered texturing and heavily-clamped small texture pieces, to simulate larger textures. Conker's Bad Fur Day is possibly the best example of this ingenuity. Games would often also use plain colored Gouraud shading instead of texturing on certain surfaces, especially in games with themes not targeting realism (e.g., Super Mario 64).[citation needed] There were other challenges for developers to work around. Z-buffering significantly crippled the RDP's fillrate. Thus, for maximum performance, managing the z-depth of objects, so objects would appear in the right order and not on top of each other, was put on the programmer instead of the hardware. Most Nintendo 64 games were actually fill-rate limited, not geometry limited, which is ironic considering the great concern for Nintendo 64's low ~100,000 polygon per second rating during its time. In fact, World Driver Championship was one of the most polygon-intense Nintendo 64 games and frequently would push past Sony PlayStation's typical in-game polygon counts. This game also used custom microcode to improve the RSP's capabilities.[citation needed] The unified memory subsystem of Nintendo 64 was another critical weakness for the machine. The RDRAM had very high access latency, and this mostly canceled out its high bandwidth advantage. In addition, game developers commented that the Nintendo 64's memory controller setup was poor. The R4300 CPU was severely limited at memory access because it had to go through the RCP to access main memory, and could not use DMA to do so. There was no memory prefetch or read under write functionality.[citation needed] Star Wars: Battle for Naboo's draw distance.One of the best examples of custom microcode on the Nintendo 64 was Factor 5's N64 port of the Indiana Jones and the Infernal Machine PC game. The Factor 5 team aimed for the high resolution mode (640×480) because of the crispness it added to the visuals. The machine was taxed to the limit running at 640×480, so they needed performance beyond the standard SGI microcode. Firstly, the Z-buffer could not be used because it alone consumed the already-constrained texture fillrate. To work around the 4 KB texture cache, the programmers came up with custom texture formats and tools to let the artists use the best possible textures. Each texture was analyzed and fitted to best texture format for performance and quality. They took advantage of the cartridge as a texture streaming source to squeeze as much detail as possible into each environment and work around RAM limitations. They wrote microcode for real-time lighting, because the SGI code was poor for this task and they wanted to have even more lighting than the PC version had used. Factor 5's microcode allowed almost unlimited real-time lighting and significantly boosted the polygon count. In the end, the game was more feature-filled than the PC version, and unsurprisingly, was one of the most advanced games for Nintendo 64.[15] Factor 5 also showed ingenuity with their Star Wars games such as Star Wars: Rogue Squadron and Star Wars: Battle for Naboo, where their team again used custom microcode. In Star Wars: Rogue Squadron the team tweaked the microcode for a landscape engine to create the alien worlds. For Star Wars: Battle for Naboo they took what they learned from Rogue Squadron and pushed the machine even farther to make the game run at 640×480, also implementing enhancements for both particles and the landscape engine. Battle for Naboo enjoyed an impressive draw distance and large amounts of snow and rain, even with the high resolution.[16] [edit] Cartridges Nintendo 64 games were ROM cartridge based. Cartridge size varied from 4 MB (32 Mbit) (e.g., Automobili Lamborghini and Dr. Mario 64) to 64 MB (512 Mbit) for Resident Evil 2 and Conker's Bad Fur Day. Some of the cartridges included internal EEPROM or battery-backed-up RAM for saved game storage. Otherwise game saves were put onto a separate memory card, marketed by Nintendo as a Controller Pak. The selection of the cartridge for the Nintendo 64 was a key factor in Nintendo's being unable to retain its dominant position in the gaming market. Most of the cartridge's advantages did not manifest themselves prominently and they were ending up nullified by the cartridge's shortcomings, which turned off customers and developers alike. Especially for the latter, it was costly and difficult to develop for ROM cartridges, as their limited storage capacity constrained the game's content.[citation needed] Most third-party developers switched to the PlayStation (such as Square and Enix, whose Final Fantasy VII and Dragon Quest VII were initially pre-planned for the N64)[citation needed], while some who remained released fewer games to the Nintendo 64 (Capcom, with only 3 games; Konami, with 13 N64 games and over 50 to the PlayStation), and new game releases were few and far between while new games were coming out rapidly for the PlayStation. Most of the N64's biggest successes were developed by Nintendo itself or by second-parties of Nintendo, such as Rareware.[citation needed] Despite the controversies, the N64 still managed to support popular games such as GoldenEye 007 and The Legend of Zelda: Ocarina of Time, giving it a long life run. Much of this success was credited to Nintendo's strong first-party franchises, such as Mario and Zelda, which had strong name brand appeal yet appeared exclusively on Nintendo platforms. The N64 also secured its share of the mature audience thanks to GoldenEye 007, Nightmare Creatures, Perfect Dark, Doom 64, Resident Evil 2, Shadow Man, Conker's Bad Fur Day, Duke Nukem 64, Duke Nukem: Zero Hour, Mortal Kombat 4, and Quake II.[citation needed] In 2001, the Nintendo 64 was replaced by the disc-based Nintendo GameCube. Nintendo cited several advantages for making the N64 cartridge-based.[17] For example, ROM cartridges have very fast load times in comparison to disc-based games, as contemporary CD-ROM drives rarely had speeds above 4x. This can be observed from the loading screens that appear in many Sony PlayStation games but are typically non-existent in N64 versions. ROM carts were so much faster than the 2x CD-ROM drives in other consoles that developers could stream data in real-time off them. This was done in Indiana Jones and the Infernal Machine, for example, to make the most of the limited RAM in the N64.[15] Also, ROM cartridges are difficult and expensive to duplicate, thus resisting piracy, albeit at the expense of lowered profit margin for Nintendo. While unauthorized interface devices for the PC were later developed, these devices are rare when compared to a regular CD drive and popular mod chips as used on the PlayStation. Compared to the N64, piracy was rampant on the PlayStation. The cartridges are also far more durable than compact discs, the latter which must be carefully used and stored in protective cases. It also prevents accidental scratches and subsequent read errors.[17] It is possible to add specialized I/O hardware and support chips (such as co-processors) to ROM cartridges, as was done on some SNES games (notably Star Fox, using the Super FX chip).[17] ROM cartridges also have disadvantages associated with them. While game cartridges are more resistant than CDs to physical damage, they are sometimes less resistant to long-term environmental damage, particularly oxidation or wear of their electrical contacts causing a blank or frozen screen, or static electricity. Console cartridges are usually larger and heavier than optical discs and hence take up more room to store. They also have a more complex manufacturing processes, which meant that games were usually more expensive than their optical counterparts. The cartridges held a maximum of 64 MB of data, whereas CDs held over 650 MB. As fifth generation games became more complex in content, sound, and graphics, it pushed cartridges to the limits of their storage capacity. Games ported from other media had to use data compression or reduced content in order to be released on the N64. Extremely large games could be made to span across multiple discs on CD-based systems, while cartridge games had to be contained within one unit since using an additional cartridge was prohibitively expensive (and was never tried). Because of a cartridge's space limitations, full motion video was not usually feasible for use in cut-scenes. The cut-scenes of some other games used graphics generated by the CPU in real-time.[18] [edit] Graphics Screenshot of Super Mario 64, showing limited texture detail and Gouraud shading (Mario himself). The trees are two dimensional and always facing the camera (known as a billboard).Graphically, results of the Nintendo cartridge system were mixed. The N64's graphics chip was capable of trilinear filtering, which allowed textures to look very smooth compared to the Sega Saturn and the PlayStation; which used nearest neighbor interpolation, resulting in textures that were pixelated yet often well defined, compared to the N64's smooth yet often blurry texture maps. However, the smaller storage size of ROM cartridges limited the number of available textures, resulting in games which had blurry graphics because of the liberal use of stretched, low-resolution textures, which was compounded by the N64's 4096-byte limit on a single texture. Some games, such as Super Mario 64, use a large amount of Gouraud shading or very simple textures to produce a cartoon-like look. This fit the themes of many games, and allowed this style of imagery a sharp look. Cartridges for some later games, such as Resident Evil 2 and Sin & Punishment: Successor of the Earth, featured more ROM space, allowing for more detailed graphics. [edit] Production This era's competing systems from Sony and Sega (the PlayStation and Saturn, respectively) used CD-ROM discs to store their games. These discs are much cheaper to manufacture and distribute, resulting in lower costs to third party game publishers. As a result, game developers who had traditionally supported Nintendo game consoles were now developing games for the competition because of the higher profit margins found on CD based platforms. Cartridges took much longer to manufacture than CDs, with each production run (from order to delivery) taking 2 to 3 weeks (or more).[19] By contrast, extra copies of a CD based game could be ordered with a lead time of a few days. This meant that publishers of N64 titles had to attempt to predict demand for a game ahead of its release. They risked being left with a surplus of expensive cartridges for a failed game or a weeks-long shortage of product if they underestimated a game's popularity.[19] The cost of producing an N64 cartridge was far higher than producing a CD: one gaming magazine at the time cited average costs of twenty-five dollars per cartridge, versus 10 cents per CD. Publishers had to pass these higher expenses to the consumer and as a result, N64 games tended to sell for higher prices than PlayStation games did. While most PlayStation games rarely exceeded $50, N64 titles could reach $79.99, such as the first pressing of The Legend of Zelda: Ocarina of Time.[20] Sony's line of PlayStation Greatest Hits retailed for $19.95 each, while Nintendo's Player's Choice value line had an MSRP of $39.95. In the United Kingdom, prices around the time of introduction for N64 cartridges were £54.95, and PlayStation games at £44.95 for new titles. [edit] Cartridge-copy counter-measures Each Nintendo 64 cartridge contains a so-called lockout chip (similar in spirit to the 10NES) to prevent manufacturers from creating unauthorized copies of games, and to discourage production of unlicensed games. Unlike previous versions, the N64 lockout chip contains a seed value which is used to calculate a checksum of the game's boot code. To discourage playing of copied games by piggybacking a real cartridge, Nintendo produced five different versions of the chip. During the boot process the N64 would compute the checksum of the boot code and verify it with the lockout chip in the game cartridge, failing to boot if the check failed. Some games, such as Banjo Tooie, perform additional checks while running.[citation needed] [edit] Games See also: List of Nintendo 64 games and Player's Choice The Nintendo 64 game library included a number of critically acclaimed and widely sold games.[21] The Legend of Zelda: Ocarina of Time was critically acclaimed on release and has led many polls for best game ever. Super Mario 64 was the system's best selling title (selling over eleven million copies) and also received praise from critics. 1997's GoldenEye 007, was nominated by Marc Russo as one of the greatest games of all time, and, in his words, remains "to this day . . . the finest game I've ever played across any platform or genre."[22] Its release was exclusive to the Nintendo 64 system. [edit] Emulation See also: Console emulator, Mupen64, 1964 (Emulator), Sixtyforce, Project64, and Project64k Please help improve this section by expanding it. Further information might be found on the talk page or at requests for expansion. (July 2008) [edit] References ^ a b c d e "Nintendo 64 Roms: Games". Lycos. Retrieved on 2008-03-27. ^ a b c "Consolidated Sales Transition by Region" (PDF). Nintendo (2008-07-30). Retrieved on 2008-07-30. ^ "All Time Top 20 Best Selling Games" (2003-05-21). Archived from the original on 2006-02-21. Retrieved on 2008-03-27. ^ "Tom Kalinske Interview". SEGA 16. Archived from the original on 2007-07-01. Retrieved on 2006-12-28. ^ Greenstein, Jane (1996-09-13). "For developers, Nintendo 64 may be too costly.". HighBeam. Retrieved on 2008-03-27. ^ Liedholm, Marcus (1998-01-01). "The N64's Long Way to completion". Nintendo Land. Retrieved on 2008-03-27. ^ "Coverage of the Nintendo Ultra 64 Debut from Game Zero". Game Zero. Retrieved on 2008-03-27. ^ "Sega Dreamcast Sales Outstrip Expectations in N. America". Comline Computers (1999-10-06). Retrieved on 2008-03-27. ^ Takao Imamura, Shigeru Miyamoto (1997). Nintendo Power August, 1997 - Pak Watch E3 Report "The Game Masters". Nintendo, 104-105. ^ "05 Nintendo Annual Report - Nintendo Co., Ltd." (PDF) 33–34. Nintendo. Retrieved on 2008-03-28. ^ "The Sega Saturn 3D Control Pad". Axess.com. Retrieved on 2007-08-04. ^ a b "Main specifications of VR4300TM-series". NEC. Retrieved on 2006-05-20. ^ a b "N64, God of all systems". Google Groups (1997-07-26). Retrieved on 2006-05-20. ^ "Inside Nintendo". Inside Nintendo. Retrieved on 2008-03-27. ^ a b "Bringing Indy to N64 (Infernal Machine)". IGN (2000-11-09). Retrieved on 2008-03-27. ^ "Interview: Battling the N64 (Naboo)". IGN64 (2000-11-10). Retrieved on 2008-03-27. ^ a b c (1994) Nintendo Power August, 1994 - Pak Watch. Nintendo, 108. ^ The Snes Cd-Rom ^ a b Bacani, Cesar and Mutsuko, Murakami (1997-04-18). "Nintendo's new 64-bit platform sets off a scramble for market share". Asiaweek. Archived from the original on 2005-12-26. Retrieved on 2007-02-09. ^ "Biggest Blunders" (May 2005). GamePro: 45. ^ "IGN N64: Editors' Choice Games". IGN. Retrieved on 2008-03-27. ^ "The Greatest Games of All Time - The Legend of Zelda: Ocarina of Time". GameSpot (2003-06-20). Retrieved on 2008-03-27. [edit] External links Wikimedia Commons has media related to: Nintendo 64 Nintendo portal Nintendo 64 at Nintendo.com (archived versions at the Internet Archive Wayback Machine) Coverage of the official unveiling of the Nintendo Ultra 64 at the 7th Annual Shoshinkai Software Exhibition, in Japan Nintendo 64 Promotion Video from 1997 Nintendo 64 at the Open Directory Project [show]v • d • eNintendo video game hardware Consoles Color TV Game • NES (Famicom Disk System • NES 2 • AV Family Computer) • Super NES (Super Game Boy • Satellaview • Nintendo Power) • Virtual Boy • Nintendo 64 (64DD • iQue Player) • GameCube (WaveBird • Game Boy Player • Panasonic Q) • Wii Handhelds Game & Watch • Game Boy (Pocket • Light) • Game Boy Color • Game Boy Advance (SP • Micro) • Nintendo DS (Lite • DSi) Arcade Nintendo Classic • Vs. Series • PlayChoice-10 • Nintendo Super System • Triforce Peripherals DK Bongos • NES Zapper • Power Glove • Power Pad • R.O.B. • Super Scope • U-Force • SNES mouse • NES Four Score • NES Satellite • Famicom Four-way Adapter Technology Nintendo optical discs • MultiAV [show]v • d • eVideo game console history First generation Magnavox Odyssey • Philips Odyssey • Pong • Telstar series • Nintendo Color TV Game Second generation Fairchild Channel F • RCA Studio II • Atari 2600 • Interton VC 4000 • Odyssey² • Intellivision • Arcadia 2001 • Atari 5200 • ColecoVision • Vectrex • SG-1000 Third generation Nintendo Entertainment System • Sega Master System • Atari 7800 • Amstrad GX4000 Fourth generation TurboGrafx-16 • Sega Genesis/Mega Drive • Neo Geo • Super Nintendo Entertainment System • CD-i • Super A'Can • V.Smile Fifth generation FM Towns Marty • 3DO • Amiga CD32 • Atari Jaguar • Sega Saturn • PlayStation • NEC PC-FX • Nintendo 64 • Apple Bandai Pippin • Casio Loopy • Bandai Playdia Sixth generation Dreamcast • PlayStation 2 • Nintendo GameCube • Xbox Seventh generation PlayStation 3 • Wii • Xbox 360 Retrieved from "http://en.wikipedia.org/wiki/Nintendo_64" Categories: Nintendo 64 | Nintendo hardware | Fifth-generation video game consoles | 1996 introductions | Joint ventures Descriptions contained on this page may include content from Wikipedia With the exception of some images, Wikipedia content is licensed under the GNU Free Documentation License.
Chili' Fortnite Chili' Sea of Thieves Chili' Overwatch Chili' Halo 5: Guardians Chili' Forza Horizon 3
227's YouTube "Chili" - STOMP THE YARD (BLACK COLLEGE STEP SHOW MOVIE) Starring Columbus Short, Meagan Good, Ne-Yo, Darrin Henson, Chris Brown, Brian White, Las Alonso, Valerie Pettiford & Harry Lennix (NBA Mix)!
Beyonce * Maxwell * Mario ft. Gucci Mane & sean Garrett * Drake ft. Lil Wayne * Ginuwine * Fabolous Featuring The-Dream * Keyshia Cole Duet With Monica * Jay-Z, Rihanna & Kanye West * Gucci Mane Featuring Plies * Mary Mary Featuring Kierra "KiKi" Sheard * Ice Cream Paint Job * Pleasure P * Mariah Carey * Trey Songz * Trey Songz Featuring Gucci Mane & Soulja Boy Tell'em * R. Kelly Featuring Keri Hilson * K'Jon * Young Money * Twista Featuring Erika Shevon * Yo Gotti * New Boyz * Jeremih * Keri Hilson Featuring Kanye West & Ne-Yo * Musiq Soulchild * Whitney Houston * Anthony Hamilton * Charlie Wilson * Chrisette Michele * Jamie Foxx Featuring T-Pain * Plies * LeToya Featuring Ludacris * Mary J. Blige Featuring Drake * Mullage * Charlie Wilson * Jamie Foxx Featuring Drake, Kanye West + The-Dream * Jamie Foxx Featuring Drake, Kanye West + The-Dream * Jeremih * Mishon * Jennifer Hudson * Clipse Featuring Pharrell Williams * Kid Cudi Featuring Kanye West & Common * Raphael Saadiq Featuring Stevie Wonder & CJ * Anthony Hamilton Featuring David Banner * Jazmine Sullivan * Trey Songz Featuring Drake * F.L.Y. (Fast Life Yungstaz) * Laura Izibor
Jamaal Al-Din's Hoops 227 (227's YouTube Chili")!
Beyonce * Shakira * Jordin Sparks * Mariah Carey * New Boyz * Jason DeRulo * Mario ft. Gucci Mane & Sean Garrett * Katy Perry * The Black Eyed Peas * Colby Caillat * Fabolous ft. The Dream * Jason Aldean * Daughtry * Lady Gaga * Michael Franti & Spearhead Featuring Cherine Anderson * Boys Like Girls * Flo Rida Featuring Ne-Yo * Dorrough * Green Day * Linkin Park * Pink * Justin Bieber * Rob Thomas * Maxwell * Jason Mraz * Young Money * The Fray * Rascal Flatts * Zac Brown Band * Shinedown * Disney's Friends For Change * Toby Keith * Darius Rucker * Cascada * Billy Currington * Justin Moore * Kid Cudi Featuring Kanye West & Common * Keith Urban * Randy Houser * Drake Featuring Lil Wayne * Jeremih * Pearl Jam * Kelly Clarkson * George Strait * LMFAO * Twista Featuring Erika Shevon * Uncle Kracker * Eric Church * Jack Ingram * Love And Theft * Parachute * Chris Young * Theory Of A Deadman * Tim McGraw * Sean Paul * Gloriana * Creed * Ginuwine * Keyshia Cole Duet With Monica * Blake Shelton * Iyaz
2009 NCAA Basketball Tournament! List of NCAA Division 1 Teams & Coaches at 227!
America East Conference Albany - Will Brown Binghamton - Kevin Broadus Boston University - Dennis Wolff Hartford - Dan Leibovitz Maine - Ted Woodward New Hampshire - Bill Herrion Stony Brook - Steve Pikiell UMBC - Randy Monroe Vermont - Mike Lonergan 227's NCAA Basketball Tournament! America East Conference
Atlantic 10 Conference Charlotte - Bobby Lutz Dayton - Brian Gregory Duquesne - Ron Everhart Fordham - Dereck Whittenburg George Washington - Karl Hobbs La Salle - John Giannini Rhode Island - Jim Baron Richmond - Chris Mooney St. Bonaventure - Mark Schmidt Saint Joseph's - Phil Martelli Saint Louis - Rick Majerus Temple - Fran Dunphy UMass - Derek Kellogg Xavier - Sean Miller 227's NCAA Basketball Tournament! Atlantic 10 Conference
Atlantic Coast Conference Boston College - Al Skinner Clemson - Oliver Purnell Duke - Mike Krzyzewski Florida State - Leonard Hamilton Georgia Tech - Paul Hewitt Maryland - Gary Williams Miami (Florida) - Frank Haith North Carolina - Roy Williams North Carolina State - Sidney Lowe Virginia - Dave Leitao Virginia Tech - Seth Greenberg Wake Forest - Dino Gaudio 227's NCAA Basketball Tournament! Atlantic Coast Conference
Atlantic Sun Conference Belmont - Rick Byrd Campbell - Robbie Laing East Tennessee State - Murry Bartow Florida Gulf Coast - Dave Balza Jacksonville - Cliff Warren Kennesaw State - Tony Ingle Lipscomb - Scott Sanderson Mercer - Bob Hoffman North Florida - Matt Kilcullen Stetson - Derek Waugh USC Upstate - Eddie Payne 227's NCAA Basketball Tournament! Atlantic Sun Conference
Big 12 Conference Baylor - Scott Drew Colorado - Jeff Bzdelik Iowa State - Greg McDermott Kansas - Bill Self Kansas State - Frank Martin Missouri - Mike Anderson Nebraska - Doc Sadler Oklahoma - Jeff Capel III Oklahoma State - Travis Ford Texas - Rick Barnes Texas A&M - Mark Turgeon Texas Tech - Pat Knight 227's NCAA Basketball Tournament! Big 12 Conference
Big East Conference Cincinnati - Mick Cronin Connecticut - Jim Calhoun DePaul - Jerry Wainwright Georgetown - John Thompson III Louisville - Rick Pitino Marquette - Buzz Williams Notre Dame - Mike Brey Pittsburgh - Jamie Dixon Providence - Keno Davis Rutgers - Fred Hill St. John's - Norm Roberts Seton Hall - Bobby Gonzalez South Florida - Stan Heath Syracuse - Jim Boeheim Villanova - Jay Wright West Virginia - Bobby Huggins 227's NCAA Basketball Tournament! Big East Conference
Big Sky Conference Eastern Washington - Kirk Earlywine Idaho State - Joe O'Brien Montana - Wayne Tinkle Montana State - Brad Huse Northern Arizona - Mike Adras Northern Colorado - Tad Boyle Portland State - Ken Bone Sacramento State - Brian Katz Weber State - Randy Rahe 227's NCAA Basketball Tournament! Big Sky Conference
Big South Conference Charleston Southern - Barclay Radebaugh Coastal Carolina - Cliff Ellis Gardner-Webb - Rick Scruggs High Point - Bart Lundy Liberty - Ritchie McKay Presbyterian - Gregg Nibert Radford - Brad Greenberg UNC-Asheville - Eddie Biedenbach VMI - Duggar Baucom Winthrop - Randy Peele 227's NCAA Basketball Tournament! Big South Conference
Big Ten Conference Illinois - Bruce Weber Indiana - Tom Crean Iowa - Todd Lickliter Michigan - John Beilein Michigan State - Tom Izzo Minnesota - Tubby Smith Northwestern - Bill Carmody Ohio State - Thad Matta Penn State - Ed DeChellis Purdue - Matt Painter Wisconsin - Bo Ryan 227's NCAA Basketball Tournament! Big Ten Conference
Big West Conference Cal Poly - Kevin Bromley Cal State Fullerton - Bob Burton Cal State Northridge - Bobby Braswell Long Beach State - Dan Monson Pacific - Bob Thomason UC Davis - Gary Stewart UC Irvine - Pat Douglass UC Riverside - Jim Wooldridge UC Santa Barbara - Bob Williams 227's NCAA Basketball Tournament! Big West Conference
Colonial Athletic Association Delaware - Monte Ross Drexel - Bruiser Flint George Mason - Jim Larranaga Georgia State - Rod Barnes Hofstra - Tom Pecora James Madison - Matt Brady Northeastern - Bill Coen Old Dominion - Blaine Taylor Towson - Pat Kennedy UNC-Wilmington - Benny Moss Virginia Commonwealth - Anthony Grant William & Mary - Tony Shaver 227's NCAA Basketball Tournament! Colonial Athletic Association
Conference USA East Carolina - Mack McCarthy Houston - Tom Penders Marshall - Donnie Jones Memphis - John Calipari Rice - Ben Braun Southern Methodist - Matt Doherty Southern Mississippi - Larry Eustachy Tulane - Dave Dickerson Tulsa - Doug Wojcik UAB - Mike Davis UCF - Kirk Speraw UTEP - Tony Barbee 227's NCAA Basketball Tournament! Conference USA
Horizon League - Butler - Brad Stevens Cleveland State - Gary Waters Detroit - Ray McCallum Loyola (Chicago) - Jim Whitesell UIC - Jimmy Collins UW-Green Bay - Tod Kowalczyk UW-Milwaukee - Rob Jeter Valparaiso - Homer Drew Wright State - Brad Brownell Youngstown State - Jerry Slocum 227's NCAA Basketball Tournament! Horizon League
Independents Bryant - Tim O'Shea Cal State Bakersfield - Keith Brown Chicago State - Benjy Taylor Houston Baptist - Ron Cottrell Longwood - Mike Gillian New Jersey Institute of Technology - Jim Engles North Carolina Central - Henry Dickerson Savannah State - Horace Broadnax SIU-Edwardsville - Lennox Forrester Texas-Pan American - Tom Schuberth Utah Valley - Dick Hunsaker 227's NCAA Basketball Tournament! NCAA Division I independent schools (basketball)
Ivy League Brown - Jesse Agel Columbia - Joe Jones Cornell - Steve Donahue Dartmouth - Terry Dunn Harvard - Tommy Amaker Penn - Glen Miller Princeton - Sydney Johnson Yale - James Jones 227's NCAA Basketball Tournament! Ivy League
Metro Atlantic Athletic Conference Canisius - Tom Parrotta Fairfield - Ed Cooley Iona - Kevin Willard Loyola (Maryland) - Jimmy Patsos Manhattan - Barry Rohrssen Marist - Chuck Martin Niagara - Joe Mihalich Rider - Tommy Dempsey St. Peter's - John Dunne Siena - Fran McCaffery 227's NCAA Basketball Tournament! Mid-American Conference
Mid-American Conference Akron – Keith Dambrot Ball State – Billy Taylor Bowling Green – Louis Orr Buffalo – Reggie Witherspoon Central Michigan – Ernie Ziegler Eastern Michigan – Charles Ramsey Kent State – Geno Ford Miami – Charlie Coles Northern Illinois – Ricardo Patton Ohio – John Groce Toledo – Gene Cross Western Michigan – Steve Hawkins 227's NCAA Basketball Tournament! Mid-American Conference
Mid-Eastern Athletic Conference Bethune-Cookman - Clifford Reed Coppin State - Ron Mitchell Delaware State - Greg Jackson Florida A&M - Mike Gillespie Hampton - Kevin Nickelberry Howard - Gil Jackson Maryland-Eastern Shore - Meredith Smith Morgan State - Todd Bozeman Norfolk State - Anthony Evans North Carolina A&T - Jerry Eaves South Carolina State - Tim Carter Winston-Salem State - Bobby Collins 227's NCAA Basketball Tournament! Mid-Eastern Athletic Conference
Missouri Valley Conference Bradley - Jim Les Creighton - Dana Altman Drake - Mark Phelps Evansville - Marty Simmons Illinois State - Tim Jankovich Indiana State - Kevin McKenna Missouri State - Cuonzo Martin Northern Iowa - Ben Jacobson Southern Illinois - Chris Lowery Wichita State - Gregg Marshall 227's NCAA Basketball Tournament! Missouri Valley Conference
Mountain West Conference Air Force - Jeff Reynolds Brigham Young - Dave Rose Colorado State - Tim Miles New Mexico - Steve Alford San Diego State - Steve Fisher Texas Christian - Neil Dougherty UNLV - Lon Kruger Utah - Jim Boylen Wyoming - Heath Schroyer 227's NCAA Basketball Tournament! Mountain West Conference
Northeast Conference Central Connecticut State - Howie Dickenman Fairleigh Dickinson - Tom Green LIU-Brooklyn - Jim Ferry Monmouth - Dave Calloway Mount St. Mary's - Milan Brown Quinnipiac - Tom Moore Robert Morris - Mike Rice Jr. Sacred Heart - Dave Bike St. Francis (PA) - Don Friday St. Francis (NY) - Brian Nash Wagner - Mike Deane 227's NCAA Basketball Tournament! Northeast Conference
Ohio Valley Conference Austin Peay - Dave Loos Eastern Illinois - Mike Miller Eastern Kentucky - Jeff Neubauer Jacksonville State - James Green Morehead State - Donnie Tyndall Murray State - Billy Kennedy Southeast Missouri - Zac Roman Tennessee-Martin - Bret Campbell Tennessee State - Cy Alexander Tennessee Tech - Mike Sutton 227's NCAA Basketball Tournament! Ohio Valley Conference
Pacific-10 Conference Arizona - Russ Pennell Arizona State - Herb Sendek California - Mike Montgomery Oregon - Ernie Kent Oregon State - Craig Robinson Stanford - Johnny Dawkins UCLA - Ben Howland USC - Tim Floyd Washington - Lorenzo Romar Washington State - Tony Bennett 227's NCAA Basketball Tournament! Pacific-10 Conference
Patriot League American - Jeff Jones Army - Jim Crews Bucknell - Dave Paulsen Colgate - Emmett Davis Holy Cross - Ralph Willard Lafayette - Fran O'Hanlon Lehigh - Brett Reed Navy - Billy Lange 227's NCAA Basketball Tournament! Patriot League
Southeastern Conference Alabama - Philip Pearson Arkansas - John Pelphrey Auburn - Jeff Lebo Florida - Billy Donovan Georgia - Pete Herrmann Kentucky - Billy Gillispie LSU - Trent Johnson Mississippi - Andy Kennedy Mississippi State - Rick Stansbury South Carolina - Darrin Horn Tennessee - Bruce Pearl Vanderbilt - Kevin Stallings 227's NCAA Basketball Tournament! Southeastern Conference
Southern Conference Appalachian State - Houston Fancher Chattanooga - John Shulman The Citadel - Ed Conroy College of Charleston - Bobby Cremins Davidson - Bob McKillop Elon - Ernie Nestor Furman - Jeff Jackson Georgia Southern - Jeff Price Samford - Jimmy Tillette UNC-Greensboro - Mike Dement Western Carolina - Larry Hunter Wofford - Mike Young 227's NCAA Basketball Tournament! Southern Conference
Southland Conference Central Arkansas - Rand Chappell Lamar - Steve Roccaforte McNeese State - Dave Simmons Nicholls State - J. P. Piper Northwestern State - Mike McConathy Sam Houston State - Bob Marlin Southeastern Louisiana - Jim Yarbrough Stephen F. Austin - Danny Kaspar Texas A&M-Corpus Christi - Perry Clark Texas-Arlington - Scott Cross Texas-San Antonio - Brooks Thompson Texas State - Doug Davalos 227's NCAA Basketball Tournament! Southland Conference
Southwestern Athletic Conference Alabama A&M - L. Vann Pettaway Alabama State - Lewis Jackson Alcorn State - Samuel West Arkansas-Pine Bluff - George Ivory Grambling State - Larry Wright Jackson State - Tevester Anderson Mississippi Valley State - Sean Woods Prairie View A&M - Byron Rimm II Southern - Rob Spivery Texas Southern - Tony Harvey 227's NCAA Basketball Tournament! Southwestern Athletic Conference
The Summit League Centenary - Greg Gary IPFW - Dane Fife IUPUI - Ron Hunter North Dakota State - Saul Phillips Oakland - Greg Kampe Oral Roberts - Scott Sutton South Dakota State - Scott Nagy Southern Utah - Roger Reid UMKC - Matt Brown Western Illinois - Derek Thomas 227's NCAA Basketball Tournament! The Summit League
Sun Belt Conference Arkansas-Little Rock - Steve Shields Arkansas State - Dickey Nutt Denver - Joe Scott Florida Atlantic - Mike Jarvis Florida International - Sergio Rouco Louisiana-Lafayette - Robert Lee Louisiana-Monroe - Orlando Early Middle Tennessee - Kermit Davis New Orleans - Joe Pasternack North Texas - Johnny Jones South Alabama - Ronnie Arrow Troy - Don Maestri Western Kentucky - Ken McDonald 227's NCAA Basketball Tournament! Sun Belt Conference
West Coast Conference Gonzaga - Mark Few Loyola Marymount - Rodney Tention Pepperdine - Vance Walberg Portland - Eric Reveno Saint Mary's - Randy Bennett San Diego - Bill Grier San Francisco - Rex Walters Santa Clara - Kerry Keating 227's NCAA Basketball Tournament! West Coast Conference
Western Athletic Conference Boise State - Greg Graham Fresno State - Steve Cleveland Hawai?i - Bob Nash Idaho - Don Verlin Louisiana Tech - Kerry Rupp Nevada - Mark Fox New Mexico State - Marvin Menzies San Jose State - George Nessman Utah State - Stew Morrill 227's NCAA Basketball Tournament! Western Athletic Conference
2Pac 50 Cent A Adam Tensta Akon Aaliyah Ashanti Andre 3000 B Bow Wow Bobby Valentino Beyonce Bone Thugs n Harmony Birdman (rapper) Busta Rhymes Bobby Fischer C Chris Brown Cherish Cassidy Chingy Chamillionaire Christina Milian Chrisette Michele Cashis Ciara Cypress Hill Calzone Mafia Cuban Link D Destiny's Child DJ Clue Demetri Montaque Danity Kane Day 26 Donnie D12 DJ Khaled Dr. Dre E E-40 Eminem Eazy-E F Fabolous Flo Rida Fat Joe Frankie J G G-Unit The Game H Hurricane Chris I Ice Cube J Jay-Z J.R. Rotem J Holiday Jordan Sparks K Kanye West Kelly Rowland keri hilson The Kreators L Lil' Kim Lil' Mo Lil Jon Lil Mama Lloyd Banks Lil Wayne Ludacris Lloyd Lil Mama Lil Eazy-E Leona lewis M MC Hammer Mike Shorey MF Doom Mariah Carey Mario Mary J. Blige N Ne-Yo Nate Dogg Niia N.W.A. Notorious B.I.G. Nas Nick Cannon Nelly Necro O Olivia Omarion Obie Trice Old Dirty Bastard P Public Enemy Plies P Diddy pink Pharcyde Q R Red Cafe Run DMC Ray J R Kelly Rihanna Rick Ross (rapper) S Sean Combs Sean Kingston Snoop Dogg Stargate Sean Garrett Suge Knight Soulja Boy Tell 'Em Stat Quo shakira T The Notorious B.I.G. Tupac Shakur Trina Tyrese T-Pain Three 6 Mafia T.I. Too Phat U Usher V V.I.C. W Warren G Wyclef Jean Wu Tang Clan will.i.am X Xzibit Y Young Jeezy Yung Berg Z
Michael Jackson Bing Crosby U.S. The Beatles AC/DC ABBA Alla Bee Gees Bob Marley Celine Dion Cliff Richard The Drifters Elton John Herbert von Karajan Julio Iglesias Led Zeppelin Madonna Mariah Carey Elvis Presley Nana Mouskouri Pink Floyd The Rolling Stones Tino Rossi Wei Wei
Adriano Celentano Aerosmith Backstreet Boys Barry White Billy Joel Bon Jovi Boney M. The Carpenters Charles Aznavour Cher Chicago Dave Clark Five David Bowie Deep Purple Depeche Mode Dire Straits Dolly Parton The Eagles Electric Engelbert Humperdinck Fats Domino Fleetwood Mac The Four Seasons Frank Sinatra Garth Brooks Genesis George Michael Guns N' Roses James Last The Jackson 5 Janet Jackson Johnny Hallyday Kenny Rogers Lionel Richie Luciano Pavarotti Metallica Michiya Mihashi Mireille Mathieu Modern Talking Neil Diamond Olivia Newton-John Patti Page Paul McCartney Perry Como Pet Shop Boys Phil Collins Prince Queen Ricky Nelson Roberto Carlos Rod Stewart Salvatore Adamo Status Quo Stevie Wonder Teresa Teng Tina Turner Tom Jones U2 Valeriya The Ventures Whitney Houston The Who
Annie Lennox B'z Britney Spears Carlos Santana Dalida Earth, Wind & Fire Eddy Arnold Eminem Eurythmics Gloria Estefan Hibari Misora Journey Scorpions Van Halen Ace of Base Alan Jackson Country Alice Cooper Hard rock Andrea Bocelli Opera The Andrews Sisters Swing Ayumi Hamasaki Pop Black Sabbath Heavy metal Barbra Streisand Pop / Adult contemporary Beach Boys Rock Pop Bob Dylan Folk / Rock Bob Seger Rock Boston Arena rock Boyz II Men R&B Bruce Springsteen Rock Bryan Adams Def Leppard Destiny's Child R&B / Pop Dreams Come True Pop / Jazz Duran Duran Enya Ireland Four Tops George Strait Glay Iron Maiden Jay-Z Hip hop Jean Michel Jarre Jethro Tull Johnny Cash Kazuhiro Moriuchi Kiss Hard rock Kenny G Kylie Minogue Luis Miguel Linkin Park Meat Loaf Michael Bolton Mills Brothers Mötley Crüe Mr.Children Nat King Cole New Kids on the Block Nirvana 'N Sync Oasis Orhan Gencebay Pearl Jam Petula Clark Red Hot Chili Peppers The Police Ray Conniff Reba McEntire R.E.M. Richard Clayderman Ricky Martin Robbie Williams Roxette Sweden Shakira Colombia
The Seekers Australia Spice Girls Tom Petty & The Heartbreakers Tony Bennett T.Rex UB40 Vicente Fernandez Village People Willie Nelson
Jamaal Al-Din, a native of Grand Rapids, Michigan and former leading scorer of Olympic Basketball and LSU great, Ed Palubinskas brings to you Michigan State University's and the NBA's Earvin "Magic" Johnson at 227's YouTube "MAGIC!" provided by Jamaal Al-Din's Hoops 227-the everything basketball website, featuring YouTube Videos and Wikipedia information on the legendary Earvin "Magic" Johnson, The Magic Johnson Foundation, Magic Johnson Enterprises, and everything including the magical phrase..."MAGIC!" 227's YouTube "MAGIC!"
New Feature at 227: 227's FameFifteen News!
FameFifteen is a Boise, Idaho based website with news, features and videos on Boise's "Famous" (LOL!) Check it out- FameFifteen!
As we look to expand basketball marketing, camps and clinics nationally, our basketball affiliate programs are scheduled to begin in March of 2008. Our affiliates, exciting, take a look at this list: ebay, StubHub.com, Yahoo Affiliate Program!, TickCo Premium Seating, RazorGator Affiliate Program, SightSell, VistaPrint.com, Pokeorder and WeHaveSeats.com. Jamaal Al-Din's Hoops 227 welcomes our affiliate partners for 2008. Among the items offered our NCAA & NBA basketball tickets both premium and discounted rates. Basketball shoes and apparel for kids, fans, players and coaches ranging from Air Jordans, LeBron James, NIKE, Adidas, AND1, hats, collectibles and memoralbilia! Jamaal Al-Din's Hoops 227- The everything basketball website!
New Features at 227: 227's College Campus * 227's College Campus* 227's College Campus-Stubhub tickets to college sporting events, and a complete list of colleges and universities in the United States, including Puerto Rico and Canada at Jamaal Al-Din's Hoops 227- the everything basketball website! 227's College Campus 227's NFL Football- Stubhub NFL Football tickets, as well as updated NFL news and information at Jamaal Al-Din's Hoops 227- the everything basketball website!
227's MLB Baseball- Stubhub MLB Baseball tickets, as well as updated MLB Baseball news and information at Jamaal Al-Din's Hoops 227- the everything basketball website!
227's LinkTime-Chili!!!provides navigational 227 YouTube "Chili!" links to exciting music & entertainment video webpages throught the Jamaal Al-Din's Hoops 227, everything basketball website!
?227's YouTube "Chili" features these exciting YouTube music and entertainment celebrities...click onto to these 227 YouTube "Chili" links, channels and articles for the most watched YouTube hip-hop music videos in the world!
Sean Kingston, Justin Timberlake, M.I.A'"Paper Planes!" , Timbaland, 50 Cent, P-Diddy, Kanye West. Rihanna, Chris Brown, T.I.-"Big Things Poppin!" , Rihanna- Hate That I Love You (over 29 million views on YouTube)!, Leona Lewis, Soulja Boy, Britney Spears, Alicia Keys, Avril Lavigne, Alicia Keys- No One, Akon, NE-YO, LL Cool J, Dr. Dre, Snoop Dogg, Dmx, Jay-z, The Notorious B.I.G, 2PAC, Will Smith, Jonas Brothers, Pink "So What!" , Jordin Sparks feta. Chris Brown- "No Air" Official Music Video-over 33 million views on YouTube!), Lil Jon- get low music movie, Ludacris, Ice Cube, Flo Rida feat. T.Pain Music from the Movie Step Up 2 "Low," Chris Brown*Chris Brown feat. T.Pain- Kiss Kiss (over 51 million views on YouTube)!, Chris Brown-"With You," Chris Brown feat. Lil' Wayne (over 56 million views on YouTube!, Chris Brown "YO," Chris Brown-Run It, Chris Brown- Forever, Wu Tang Clan, The Fugees, Jordin Sparks-Tattoo, Rhianna- Cry, Rihanna- unfaithful, Rhianna- Umbrella (over 43 million views on YouTube/You Tube)!, Ashanti, Fergie Fergalicious, Fergie- Clumsy!, Rhianna- Dont' Stop The Music (over 62 million views on YouTube), Avril Lavign- Girlfriend (over 92 million views on YouTube)!, Clay Aiken, Akon, Christina Aguilera-Hurt, Clay Aiken-On My Way Here, All-American Rejects, All-American Rejects-Move Along, All-American Rejects-It Ends Tonight, Ashley Parker Angel, Michael Jackson ("Thriller"), Backstreet Boys, Augustana, Natasha Bedingfeild, Michael Jackson, Natasha Bedingfield feat. Sean Kingston-Love Like This, Natasha Bedingfield-Pocketful of Sunshine and lots more at 227's YouTube Chili!!! Your source for the world's most watched YouTube Music Videos at Jamaal Al-Din's Hoops 227- the everything basketball website!
Also: Jesse McCartney, Ray J,Usher,Elliott Yamin,Jonas Brothers,Fergie,Taylor Swift, Nelly Furtado, Jennifer Lopez, Flyleaf,Maroon 5,Kanye West,Keyshia Cole, The Pussycat Dolls,Colby O'Donis,Ashanti,R. Kelly,Girlicious, Colbi Calliat, Boy George,Mario,Three Days Grace,Beyonce', Gorillaz,Carrie Underwood,3 Doors Down,Finger Eleven, Ginuwine,Baby Bash,Kid Rock,Joe, Gwen Steffani, Billy Ray Cyrus, Danity Kane, Janel Parrish, Ciara, NLT, Fall Out Boy, Josh Turner, Fantasia and more!